How to Change the Timescale in Skyrim
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Skyrim time moves a little more quickly than real time. For every minute that passes in real life, 20 minutes pass in Skyrim. If you find this to be a little fast or a little slow, you can change it by changing the timescale.
PC Version Only
Unfortunately, you can only use the console on the PC version of Skyrim. Which is why you should buy that version instead of a PS3 or X360 version. :)
Change the Timescale
To change the timescale, open the in-game console by pressing the tilde key '~' (it's on the top left corner of standard North American keyboards).
Once the console is open, type the following and press Enter:
set timescale to 10
When you are done, press the tilde '~' key again to close the console. This will set the in-game time to 10 minutes for every minute of real time that passes.
You can set the time to any length you want by changing 10 to any other number. I set mine to 5 because I enjoy a little more realism but setting it to 1 can make things tedious.
Set it For Each Character You Create
Once you have changed your timescale, Skyrim will remember it between sessions so you don't have to reset it every time you play. If you play with a different character, or go back to an old save from before you set the timescale, you will have to set it for these other saves as well.
I set the timescale every time I finish making a new character. Every save you make based on that initial save will have your custom timescale.
Possible Unintended Side Effects
Whenever you make a change like this to a game, there is always the chance that it will have unintended consequences.
In Oblivion, for example, when you set the timescale too low, it would prevent a certain quest from advancing. You could fix this by resetting the timescale to the default value (30 in Oblivion) until you are done the quest and then reset it back to your preferred time. That should work for Skyrim as well, if you encounter a similar issue.
Of course, that doesn't mean there won't be other consequences for Skyrim but I've been setting my timescale for Oblivion and Fallout 3 for years and never had a single issue with it and have had it set to 5 for Skyrim for over 30 hours of play without issue.
If you do encounter any issues, please leave me a comment so I can update this hub.
Update: Timescale 0 or 1 Is Bad
Since I've had a couple of commenters share their woes of setting a timescale to 0, I'm just going to add it to the hub:
Don't set your timescale to 0 or 1.
Timescale 0 means you want each minute of real time to equal 0 minutes of game time (or vice versa). It doesn't work, and just breaks things.
I've also heard from a couple of people on the forums that setting your timescale to 1 can result in problems as well. These problems aren't as serious, but they can result in delays in AI processing and quest triggering, so it's probably best to avoid setting it to 1 as well.
So far, I haven't heard of anyone having any problems with a timescale of 2, so that is probably the lowest safe cut-off point. As always, let me know if you have any problems or advice to share.
Showing the Current Timescale
You can view the current timescale by opening the console and typing
show timescale
This can be handy if things seem to be a little off and you want to make sure it isn't your timescale messing things up.
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CommentsLoading...
Hey Juice. You are wrong. The maximum value is at least 10000
@j-u-i-c-e yeah it does go back to positives though after you make it roll into negatives if you rest one or two days it will jump back to negatives :P. So i would definitely agree. Im going to do a hole lot more playing with it, mostly i just wont a way to make things repopulate faster without giving my self items or a huge advantage and with out causing glitches. In Oblivion i was able to use a MOD to change the Scale when you sleep from hours to days witch was most helpful.
SO i set my time Scale to 400 to find out what would happen. my Day went to negative idk if there is a way to fix that but at 4000 time scale you can travel a small distance and have many many days pass. though after i did this a few times and the dates went to negatives this stop responing
@j-u-i-c-e: Yeah, if you wait long enough I assume they will continue as normally. But it can still be annoying when the problem arises, especially in that quest since you are guided by a gang of NPCs through a dungeon (you don't have your items available to you at that moment). So they move over a long distance with very intricate pathing, rendering the experience less than amusing when it takes significantly longer time (at least in that specific quest).
Otherwise I haven't experienced any problems with having the timescale set to 5. No graphical one nor any quest-, or interaction-related ones.
With best regards from a Skyrim-looking Sweden!
Hi, I've experienced some scripting problems with the timescale set to 5 as you suggested. Particularly with the quest "No One Escapes Cidhna Mine" in Markarth. When talking to the Forsworn leader after having killed Grisvald, he gathers his men and escape through a tunnel to Markarth Ruins.
When having the timescale set to 5 the scripting sequences of him walking from his table to gather the men, and after that when moving to the exit takes an unusual amount of time or does not complete. He stops at certain places (a corner for example) and does not move for an extended period of time.
After loading a previous save and reverting the timescale to 20 (which I think is the default value) I was able to "fix" the scripted sequences. The difference was huge. However, it is quite possible that the sequences would have completed, but in a timeframe that is far longer than the intended one.
Bugs such as this one is obiviously not intended, and does not add to the role-playing experience since it is just dead time (great guide on the role-playing part you've written btw). Furthermore resting for an hour or two did not seem to decrease the waiting time.
Great guides!
setting timescale to a very low value has another side effect: LOD shaders will not fade out when they should, which means you'll essentially see a lot of close up texture pop if you're moving.
i put mine to 1.8 is good for real time and no probleme with game.
Yup, dont change timescale to 0, its bugs out alot, you'll see ''black parts'' in the envoiroment, and some dungeons are all blackned, dont know if its because i fast traveled afterwards i did it. anyhow my time has completely froze, and there is nothing so far that can fixed, with my knowledge, will keep searching for some answers to fix it...
at timescale 1, Alduin, the black dragon at helgan, cant land on the tower, so you end up waiting forever in a buged cinematic.
at timescale 3, everything seams to work normal so far.
So 1 real minute is 3 minutes in game is the slowest it can get without bugs.
K the time itself is normal but the player movement is still really fast... I move fast and so do the other 'Living thing' I DON'T KNOW WHAT TO DO!
My Skyrim is messed... i hit the print screen button and the timescale is fast so i tried to reset it and nothings changeing... i changed it to 0 and it's still fast... HELP!













j-u-i-c-e Hub Author 4 weeks ago
@Douglas: Even if that's the case, I'm not sure how that would be useful...unless you're doing time-lapse videos.